Recently we began learning about UVW mapping which is where you can apply a bitmap onto an object, but you can unwrap the texture as well and edit it however you please and wrap it back onto the object. The first assignment we got with this was where we had to start out by following a tutorial in texturing a box that was something like you would find in a video game. Basically we made six different materials (one for each side of the box) and put those six materials onto a multi-sub object material and put that onto the box. You put the bitmaps for each side onto the corresponding side of the box and it starts to look like a box. Some of the faces might not be facing the right way so you have to go to the material editor and change some of the values for the U, V, or W. In the end it looked like this: This part of the assignment wasn't very hard because it was just following a tutorial, but the next part was the tricky one. We had to find a box from Mr. B and take pictures of it on each of the six sides. You would then put each of the pictures into Photoshop and crop them so that only the box was showing. After that, all I had to do was do what the tutorial taught me to do and put it onto the box and make it look like the real thing. After all was said and done it looked like this:
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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