This week we had a project in 3ds max to make five primitives with modifiers on them to explore what each of them does and to be more independent since we have just been following tutorials for the past couple of weeks on 3ds max. Then after that we had to create either a robot, lamp, or a 19th century gas lamp. For the first part of the project I made a box, sphere, cone, torus (basically a donut), and a cylinder into cool different things using edit poly and different modifiers. It was fun to explore what each of them does and I think it will help me when I try and make more of my own stuff on my own. The next assignment, I decided to make a lamp using the least amount of primitives I could manage and I ended up only using two. For the base of the lamp I used a cylinder with a squeeze modifier to make the top of it get smaller as it goes up. Then I used an edit poly modifier to inset the top face and create a pole going up to hold the shade. For the shade I used a torus as the top of the shade. First I scaled it to be thinner than usual. Then I added an edit poly modifier to select all of the faces on the bottom to extrude them and create the actual shade. Then I selected the faces on the inside of the shade to extrude those to connect to the pole from the base. Finally I added a squeeze modifier to make the shade expand at the bottom and look more realistic.
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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