Where do I even begin with this masterpiece. This game is sooooooo huge. The game has been out for not even two months and I easily have over 200 hours sunk into it. I beat the story mode on my third day of playing and then 100% it a couple days afterward and then beat it again on "New Game +" just to see what would happen (sadly nothing happened) and it was a blast. I beat classic mode with all 74 characters (which was a pain in the butt) and that felt like a major accomplishment, and now I'm hosting a tournament with some friends in a couple of days.
This game is the fifth installment of the Smash Brothers series and includes every single character from the first game through the fourth, plus some newcomers. This game is very inviting to newcomers in the series since some of the characters are very easy to play and very very good (like K. Rool). There are also characters that take incredible skill to play at a high level and if a new player tries to play them, then they probably won't do too well (Inkling). Smash Ultimate was in the top ten selling games of 2018 when it came out in DECEMBER of that year, It sold five million copies across all regions and is selling more and more as the hype isn't even over. The game is planning on releasing six more characters in the future, two being Piranha Plant from Mario and Joker from Persona 5 , with four more being revealed later in the future. Smash Ultimate, it seems like, isn't gonna become irrelevant anytime soon and, I think, will become one of the greatest games of all time. As a kid who played Smash Melee and Brawl, this easily has been more fun for me than those two games were for sure. This game is easily a 9/10 and almost a 10/10 if the online services were better and I hope Nintendo takes some time to revamp their online services, because they SUCK.
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So far in the class we have been working on our project where we have to use our old neighborhood scene, put in our fountain scene and our flag into it, then add two of our robots into it and do some stuff with them. One of the robots is going to have to knock down a wall and another will have to shoot another robot and blow it up. So my first idea was to have two robots fighting and have one of the robots knock another into the wall and then that robot will blow up the other with a missile so I got to work on it. Initially setting up the scene was very easy and all I had to do then was animate the robots and I thought it was going to be easy, but it turns out animating with key-frames and moving body parts is very very tedious.
Key-frames tend to cause problems a lot so it's just annoying to have to deal with everything over and over again. I was halfway done with an animation on one of the robots and then I grouped two things on the robot together and it screwed up the entire animation and I had to restart it. Things like that just pile up and it gets annoying, but I am finally almost finished and it feels very nice. The animation doesn't look too terrible and it looks pretty cool to have the robots fighting and just destroying the environment around them. I think I did a pretty good job making it look kind of realistic with gravity affecting things in the scene, but it's definitely not perfect. The simulations that I used in the animation were bomb, massfx, cloth, and a couple others. Combining everything together just makes the animation look realistic and super cool because you really just did that you know. I hope in the future we get to do more things like this (but I also hope it's easier). |
AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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