The last couple weeks in game design we started working with rigging and animation. The first couple of units we worked with just animation and relearning a bit of the basics. Personally, I believe that animation is one of the most fun things you can do while 3D modeling. The first couple of activities were just matching different definitions to the different words. The first actual assignment that I started working on is where I have to animate a ball bouncing across a room and interacting with six different objects in a room. I learned how to animate realistic bounces with the curve editor and how to make correct spin on it as well. In my room I put a table, a chair, and bench looking thing, a clockish thing, a painting, and a lamp thing. I think that I made it look halfway decent at least, and I made good use of each object in the scene so that the ball bounced off of everything at least once and had kind of realistic bounces. Since I am now done with this assignment, I can move onto the basics of rigging which is supposed to be the absolute hardest unit of the year. I only have two weeks to complete a whole ton of assignments and projects so I need to work nonstop from here on out.
I researched tips to help you rig better in 3DS Max and it basically talked about how you need to ask yourself what the purpose of the character is and what the character is going to do. You must also be precise with your work and organize your nodes properly as well. Things I learned:
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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