This weekend I was tasked with finding a professional 3D modeler who specializes in 3DS Max, which is surprisingly difficult since most professionals use Maya instead of 3DS Max. But eventually I came across Wagner de Souza, who lives and works in Brazil. Here's one of his works and his portfolio below: I think the thing I like most about his work is that it isn't super realistic and it looks like he has to have fun with most of his work and I like that level of artistic expression and it's something I would like to replicate. A plan for how I can improve my modeling is first I can try to find a modeling style that I like and that makes modeling more fun for me instead of just following tutorials the whole time. The second step is to start modeling things outside of class and just experimenting more and challenging myself to make things I couldn't before. I can use the tools we start to learn in class in my out of class work to further my learning and skills. Since, you know I'm not the best at modeling, this nervous looking dude is my model. I tried to go for a silly lookin' thing and not go for a human character and more of a cartoonish character. I could go more in depth for the design and make it look a lot better if I had more time and a little guidance, but by myself, this is the best I got.
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The first quarter of the year is soon to be over and it's a good time to reflect on everything I've been doing in game design over the past nine weeks. In the beginning we mostly just reviewed on the production cycle with pre-production, production, and post-production. After that we shifted into 3DS Max and started working and learning many new techniques. We learned new tools like boolean, proboolean, lofting, blobmesh, array, scatter, and lathe. Using all those new techniques we made different objects and designs. For lathing, we made an entire romantic dinner using only lathes. We made a cactus to practice scatter, and a rubix cube to practice array. Right now we are working on our first quarter project that is due next week, and what we have to do for it is we have to create a chess board, and all the chess pieces. For most of the chess pieces it is very simple to make. I used lathe to make the pawn, rook, bishop, queen, and most of the king with the exception of the cross on top. The knight though is the real challenge of this project. First thing you have to do is put a reference image of a knight piece into 3DS Max and trace over half of it with a spline. Then you drag the inner vertices out and mirror it and connect the two sides. Make a base for it to sit on and put a material modifier on it and you're done right? Wrong. You have to add details like the mouth, nose, ears, hair, and any other small details you can think of and it is much much harder to do than you might think. I've been working on the chess piece for about four days so far and I think it's actually coming along pretty well and I'm glad to see how it's turning out and I hope I get a good grade to close out the quarter.
Call of Duty Black Ops 4 is the newest Call of Duty game, as it released on October 12 of 2018. The game has three main game modes, which are: Multiplayer, Zombies, and the newest game mode, Blackout. Multiplayer and Zombies are nothing new, but Blackout is a new battle royale game mode. When you get into the game, you will be in a helicopter with all the other players in the game and you will fly over the map on a random path. Whenever you jump you can glide to where ever on the map you want to. The aim of the game is to be the last one standing and kill everyone else in the game. Enough with explaining, the actual game play of this mode is super super fun. Part of what makes it so fun is the speed of which the games go. Lots of battle royale games take a long time to get through, even if you don't even make it that far, but most games will take like 10 or 15 minutes, which makes the game much less annoying and less of a time commitment. One of the complaints many people have had is the damage of assault rifles (which should be one of the more powerful classes of guns in the game), because it takes about 6 or 7 shots to kill someone, when sub-machine guns only seem to take about 5 shots to kill someone. Most people have a very positive feeling about Blackout so far and they are planning to add a lot more things to it. The other two game modes I have played a lot more than Blackout and my favorite by far is Zombies. Multiplayer is the same old thing from every single Call of Duty, except whenever you get into a game you get to choose between 12 different classes with different special abilities which adds a bit of variety to every game, but it still gets dull. My favorite game mode in Call of Duty since I was a little tiny 10 year old, was zombies, and in this game the zombies mode is super super fun, and the changes they made are alriiiiiiight. They changed the perk system, the health system, and added classes to choose from, which has its ups and downs. They got rid of most of the old perks like jugger-nog, speed cola, and double tap, but added a ton of other perks to choose from. You get to choose the four perks that are on the map, and you can make different classes for different perk loud outs. Instead of increasing your health with jugger-nog, you have a finite amount of health for the whole game which was 150 before it was buffed, and now it is 200, so you can survive about four hits. Overall Black Ops 4 has been super fun over the past two weeks, and I've had a ton of fun playing it with friends and I'm looking forward to the DLC that should be coming out soon. Ima give this one a 8/10.
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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