This week in class we have been working with lights and cameras in 3ds max, and to be honest this has been one of the most tedious tasks in 3ds max so far. Without the help of tutorials and with vague information on the subject, we are expected to use lights to light up a street scene with headlights, street lights and window lights using only our basic information on two types of lights. In total we needed to make one scene of a flashlight which we had a tutorial for, and then one street scene with daylight and one in the night time. The night time one took a long time to finish but after using around 60-70 some odd lights I did it only for it to be way easier if I had just used a different type of light. Then the day time one was confusing because I mean it's the daytime what are you supposed to do for street lights and headlights. Then when I got to the camera assignment it was much more fun and less tedious than the lights activity. We were supplied with the initial file of a city and our task was to use a camera and go through the streets and make a cool looking animation. My friend Pavel, who finished before me, used his old spaceship model in his animation so that the camera could track that around the city as it's flying around and that seemed like a fun idea so I tried it out. As it turns out working with cameras (especially target cameras) are also very tedious but I think it was fun to imagine that it's like a movie and you're kind of chasing the spaceship around.
In Summary:
knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-8C723BC5-98BC-4721-A590-DF7F86273A15-htm.html
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For the last couple of days in 3ds max, I have been working on learning how to animate. We got an assignment to animate three things to just learn the basics of what to do and how to do it. The first thing we had to animate was a race. When you open the file and play the animation all the cars finish at the same time going to same speed. So our assignment was to learn how to get them to go different speeds and make it look like an interesting race. We learned how to do this using the curve editor which can let you effect the speed and how far the cars could go forward or backward before eventually finishing at the same point on the same frame. In the end it only took about five minutes to mess around and make the race look relatively interesting. The next thing we had to do was make five boxes and get them all to do a flip but make it look different for each one. We did this by using different pivot points for each box and making them rotate 360 degrees. Then the last assignment was a little harder. We had to use things from past assignment and animate those. We used the spaceship we made from when we started 3ds max, then we used a moon and a globe from the last assignment before this one. All the rules were was that we had to have the moon orbit the globe and that the spaceship had to fly from the globe towards the camera. I tried to make the orbit of the moon look semi-realistic and for the spaceship to fly in kind of realistic way and I think it went alright. What I learned:
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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