A while ago Mr. B told us about the rest of the year and what we have coming up for the fourth quarter. We are very behind so we have to fit lighting, cameras, and rigging into a single quarter with time left at the end for EOC review as well. We are going to be doing all of lighting in a single week which sounds super tough and I'm not really looking forward to it if I am being honest.
Last year we did a little bit on lighting but didn't go super in depth. The little that I have used it though, it seems unnecessarily tough to do and seems like a big hassle for no a lot of reward. After that is cameras and I remember doing an assignment with cameras last year where we made a spaceship and a city scene then we had our camera follow our spaceship around the city while it flew around. It's a very tedious process from what I remember, but I hope there's some shortcut that I didn't know about back then. I think we have about a week or two for cameras which makes sense because it's not too huge of a topic, but rigging, on the other hand, is a different story. There's been lots of talk about rigging since the first quarter from Mr. B, Christian, and the other older kids in the class about how hard and long it is to do, so I don't really know what to expect, but I'm hoping the outcome is worth all the hassle and how long the unit is. I think we plan on doing rigging for about 6 weeks but I'm not really sure about the schedule. I hope that Mr. B goes a little easy on us in the last quarter of the year because I really don't want to be as stressed out I was this quarter with game design, it really sucked. I hope he lets us get creative with the stuff we animate and we can make it our own and actually have fun in this class.
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Today is the second to last day of the quarter and I just finished up the last assignment I needed to do this quarter and it feels good to finally be done with UVW mapping. It got really tough and annoying to me to be honest. The next assignment I had to do after the box assignment from last month was an assignment that had me follow a tutorial to put a UVW map to create a gas can. After that I had to make my own soda can and wrap it, but I decided that would take too much time and just skipped it. The next assignment I actually did was an assignment where I followed about 15 tutorials to put UVW maps into Photoshop and put different materials onto them to make the look like a barrel, a window, a wall, and the ground. Altogether it looks really good, but it took a really really long time. It taught me a lot about how UVW maps work and really changes how I look at game design and making assets for video games. It's a lot harder than I give it credit for and takes a lot of attention to detail. After the barrel project, the next assignment was to take our robot that we made a long long time ago, and to unwrap it and put different materials on it to make it look cool. My idea was to make a texture and put it on the the entire leg and copy that to put on the other leg, then put a lot more effort into the actual head of the robot. The robot I made, I think, looks pretty cool and was pretty fun to make as well. It was kinda of tough to get the back of the head because there was a long strip of the head that wasn't on the UVW map and it was pretty aggravating but I just decided to peel it in the UVW editor and put a red strip down it. The next part of the project was to take a picture around the school and Photoshop your robot into it and make it do a cool pose or something. I know it looks goofy, but I really like it and I think it looks pretty cool. Getting the chicken in front of the leg was a real hassle but I think I got it to look pretty cool and I think UVW mapping is pretty cool in general but a real hassle.
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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