So far in the class we have been working on our project where we have to use our old neighborhood scene, put in our fountain scene and our flag into it, then add two of our robots into it and do some stuff with them. One of the robots is going to have to knock down a wall and another will have to shoot another robot and blow it up. So my first idea was to have two robots fighting and have one of the robots knock another into the wall and then that robot will blow up the other with a missile so I got to work on it. Initially setting up the scene was very easy and all I had to do then was animate the robots and I thought it was going to be easy, but it turns out animating with key-frames and moving body parts is very very tedious.
Key-frames tend to cause problems a lot so it's just annoying to have to deal with everything over and over again. I was halfway done with an animation on one of the robots and then I grouped two things on the robot together and it screwed up the entire animation and I had to restart it. Things like that just pile up and it gets annoying, but I am finally almost finished and it feels very nice. The animation doesn't look too terrible and it looks pretty cool to have the robots fighting and just destroying the environment around them. I think I did a pretty good job making it look kind of realistic with gravity affecting things in the scene, but it's definitely not perfect. The simulations that I used in the animation were bomb, massfx, cloth, and a couple others. Combining everything together just makes the animation look realistic and super cool because you really just did that you know. I hope in the future we get to do more things like this (but I also hope it's easier).
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The only simulation we have started to work with so far in 3ds max is the cloth modifier, which is pretty straight forward. All it does is make planes into a cloth-like object which you can make interact with things like boxes and cylinders, For the project we had to make two flags with a country's flag on them. After we made those we put them onto a table with a tablecloth on it with our chess set we had previously made on the table as well. The hardest thing about the project was getting the cloth modifier to work correctly with the wind and gravity we had to put on it as well. Before I learned about simulations, I wasn't entirely sure how you made certain objects for games and how they looked so realistic, but now I'm excited to learn how other stuff is made to look more natural and feel like it's part of real life, because the flags look super realistic. I looked up more simulations in 3DS Max and I looked into MassFX and I learned about the simulated dynamic, kinematic, and static energy. Basically dynamic is when the simulation completely controls it and there is gravity and other forces in the simulation. Kinematic can be animated with standard methods or not. They can affect dynamic objects but not be affected by them. And static objects cannot be animated like walls, etc.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-3A3E8929-A7A4-4BA8-80F2-8B32AAA7BC7B-htm.html Summary:
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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