The only simulation we have started to work with so far in 3ds max is the cloth modifier, which is pretty straight forward. All it does is make planes into a cloth-like object which you can make interact with things like boxes and cylinders, For the project we had to make two flags with a country's flag on them. After we made those we put them onto a table with a tablecloth on it with our chess set we had previously made on the table as well. The hardest thing about the project was getting the cloth modifier to work correctly with the wind and gravity we had to put on it as well. Before I learned about simulations, I wasn't entirely sure how you made certain objects for games and how they looked so realistic, but now I'm excited to learn how other stuff is made to look more natural and feel like it's part of real life, because the flags look super realistic. I looked up more simulations in 3DS Max and I looked into MassFX and I learned about the simulated dynamic, kinematic, and static energy. Basically dynamic is when the simulation completely controls it and there is gravity and other forces in the simulation. Kinematic can be animated with standard methods or not. They can affect dynamic objects but not be affected by them. And static objects cannot be animated like walls, etc.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-3A3E8929-A7A4-4BA8-80F2-8B32AAA7BC7B-htm.html Summary:
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AuthorMy name is Jonathan Eller, and I am 15 years old and I go to Durham School of the Arts as a 10th grader. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
May 2019
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